close

Buy Codenames Duet Board Game in United States - Rehmie.com

Codenames Duet Board Game

REP424548 08594156310400 REP424548

Czech Games Edition

Czech Games Edition
2025-05-01 USD 29.12

$ 29.12 $ 30.02

Item Added to Cart

*Product availability is subject to suppliers inventory

Codenames Duet Board Game
SHIPPING ALL OVER UNITED STATES
Codenames Duet Board Game
100% MONEY BACK GUARANTEE
Codenames Duet Board Game
EASY 30 DAYSRETURNS & REFUNDS
Codenames Duet Board Game
24/7 CUSTOMER SUPPORT
Codenames Duet Board Game
TRUSTED AND SAFE WEBSITE
Codenames Duet Board Game
100% SECURE CHECKOUT
Suggested Age: 11 Years and Up
Type of Game: Strategy and War Games
Playing Time: 30 Minutes or Less
Includes: Instructions
CPSC Choking Hazard Warnings: Choking_hazard_small_parts
Number of Players: 2-8 Players
Package type: Full Game
Material: Cardstock Paper
Battery: No Battery Used
• 400 all new words compatible with original codenames
• New cooperative gameplay
• Campaign mode to record your progress
• Variable difficulty to challenge even the greatest Spies
• Great with two players, or more
Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also green on the other side! collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!