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About the Book
Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.Book Synopsis
The mastery of object-oriented analysis and design (OOA/D) principles andconcepts is critical for anyone seeking to create robust and maintainable objectsystems. This third edition presents a well-defined roadmap, so the reader canmove along a step-by-step process from requirements gathering all the way tocode generation. The author teaches the skill of OOA/D using the latestversion of the industry standard modeling language (UML 2.0). He also allowsthe reader to learn and apply the popular concept of design patterns, andtherefore helps readers accelerate their mastery of analysis and design. Theauthor retains his thorough treatment of a single case study to help readers gaina big picture of successful software development. Once again, this bookdelivers, and furthers Craig Larman's name among software engineeringluminaries.
From the Back Cover
"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better."Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"--and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.
Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams--you'll learn how to apply UML in the context of OO software development.
Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include
Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects--and creating systems that are well crafted, robust, and maintainable.
About the Author
Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.
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