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About the Book"At Cate's isolated boarding school, Killer Game is a tradition. Only a select few are invited to play. They must avoid being killed by a series of thrilling pranks, and identify the murderer. But this time, it's different: the game stops feeling fake and starts getting dangerous and Cate's the next cartnear. Can they find the culprit ... before it's too late?"--
It was just a game...until it wasn't. Will Cate discover the assassin before it's too late? Perfect for fans of teen mystery books!
TAG. You're It...
At Cate's isolated boarding school Killer is more than a game--it's an elite secret society. Members must avoid being "killed" during a series of thrilling pranks--and only the Game Master knows who the "killer" is. When Cate's finally invited to join The Guild of Assassins, she thinks it's her ticket to finally feeling like she belongs.
But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save The Guild. But can she find the real assassin--before she's the next cartnear?
"An intriguing, tightly wound mystery. The game is on!" --Hannah Jayne, author of Truly, Madly, Deadly and Twisted
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Review Quotes"McKay keeps things ambiguous so that readers will continue guessing until the true culprit is revealed in the climactic scene. Her witty, self-deprecating voice captures the thrill of belonging and the complicated emotions that come with new money. Smart, edge-of-the-seat thrills." - Kirkus Reviews "Umfraville Hall, an exclusive boarding school on the windswept Welsh island of Skola, is an ideal setting for a mystery that takes a few cues from Agatha Christie's And Then There Were None... McKay (Undead) pokes a bit of fun at teen angst, using Cate's wry voice to tell this twisty whodunit.